Awakening squeezed in as it was the big turning point for the series. So of course I had to pick the very first game and the very latest game in the series for this. Instead I opted to go the Hyrule Warriors route with 3-4 games being represented in the base game with one as DLC. Plus it would rule out any chance for any interesting side characters to appear. I could have gone the Awakening route by only having the main character of each title be made playable but I felt that was too easy and boring. So why these characters? Well I will go into more detail for each one below but for now I will say why I picked these games. With this all in consideration, and the patterns presented by Hyrule Warriors, I felt 20 made sense for a first title. Lastly there are usually enemy characters that are not made playable at first but then over time are upgraded (although not necessarily all of them). If they are successful enough to get DLC, they often come in roughly 4 different packs. Almost all of them start with approximately 13 characters in the base roster. When analysing the first entry to many of Tecmo’s first licensed Warriors games I noticed a remarkable pattern. Don’t worry I shall explain, starting with the latter. So you might be wondering (or furious) how I chose these characters and why I settled with only 20. After talking it over with Kantopia, someone very familiar with the Fire Emblem series, I have narrowed down my picks to these 20. But, with this many characters, it can be a challenge trying to figure out who will make the cut and who will be waiting on a sequel. Spanning over 14 titles and about 30 characters in each game to chose from, there is plenty of variety to be had in order to make an interesting cast. The two examples they listed were the Super Mario and Pokémon franchises however there is one series that would fit the Warriors mold even better than Zelda did: the Fire Emblem franchise.įire Emblem is already a series based around colourful characters fighting in a deadly medieval war. This title did remarkably well in the west and spawned a handheld Director’s cut version of the game with Tecmo Koei expressing interest in potentially adapting one of Nintendo’s other major franchises. One of its most successful licenses though was the Wii U’s Hyrule Warriors, a game based on Nintendo’s Zelda franchise. Over the years, Tecmo Koei’s Warriors franchise has found itself being the basis for many licensed games, often for those related to anime.
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